![]() ![]() Please flair your submissions as it helps distinguishing them from other posts. Be sure to report any problems with the page and/or people to the mods. ![]() When posting a fanart that is not yours, please attempt to source the original artist. Remember your fellow human behind the keyboard.All posts must be related to Eizouken ni wa Te wo Dasu na!.Together with Midori's money-loving best friend Kanamori Sayaka, the energetic trio slowly work towards making their "ultimate world" a reality! By pure chance, she meets Mizusaki Tsubame, an up-and-coming socialite secretly dreaming of becoming an animator. In fact, I’d go so far to say that the next time someone asks for advice about starting their own company or freelancing, I’ll point them to this anime instead.Asakusa Midori wants to create an anime, but she's too disheartened to make that first step by herself. In many ways it felt like watching the origin story of my own creative company, except with three high school-aged girls instead of three twenty-something males. Again there’s dozens of stories I’d love to rant on about from the addition of a skilled specialist sound designer, the gatekeeping student council, and the role of the quasi-postapocalyptic city of Shibahama itself, but I want you to experience those.įrom what I had read, I knew Eizouken was up my alley, but I wasn’t expecting to like this series so much. The producer-type Sayaka Kanamori is the first to notice Asakusas genius. ![]() Though she draws a variety of ideas in her sketchbook, she hasnt taken the first step to creating anime, insisting that she cant do it alone. It’s a small side story about overcoming miscommunication and misunderstanding that captures the outsourcing experience well. First year high schooler Midori Asakusa loves anime so much, she insists that 'concept is everything' in animation. They took the art direction too literal in some areas and took too many liberties in others. When the assets do show up, they’re wrong of course. Realizing they need more people to deliver the story in time they hire the art club to produce some backgrounds. ![]() Their first outsourcing experience with the Art club was almost too real. As most client work does, it hits a few hiccups along the way, but through mutual understanding of what each party wants, they come together to produce something that wows the audience. Their first client, the Robotics club, was a hilarious arc with all the trappings of client work: egos, niche desires, and convincing clients by building trust in your team and your idea. I struggle to not recap the whole entire series but two standout arcs for me were Eizouken’s first client and their first outsourcing experience. Keep Your Hands Off Eizouken, Animal Treasure Island anime Seraph of the End: Guren Ichinose: Catastrophe at Sixteen, Soichi: Junji Ito Story Collection. Slamming into the real world, they run with creative energy but must confront all the difficulties (budgets, timelines, last minute changes, a leaky roof) of turning passion into a production. When trying to come up with an idea or fix a problem, the girls enter a sort of hand-drawn imagination group space where they riff on eachothers ideas small, disparate additions from each person combine to make something interesting. In this self-referential anime, “play” describes the girls’ process as well. The play between reality and imagination is impeccably done. It’s a wonderful story about creating something with other people and the art-style is simple yet sophisticated as well. Together they set out to make a production studio to make anime.
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